The world’s most dynamic audio game
When the lights go out,
demons are awaken

Game world

Experience an unprecedented immersion in the game lore and get to see the power of your imagination. But beware of the unseen, as it is the most frightening…
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Rosemary’s Fate: Life worth living is a dynamic audio dark adventure game. Dark echoes of the WW2 tragedies reached the present, and you will impersonate three different characters, embroiled in the history. Within the gameplay, you will find yourself in three time periods, connected by a gruesome mystery and a life or death mission. Try to survive the horrors of war, defeat dark incarnations of anguish and evil, and above all – prove that every life is worth living.

Rosemary’s Fate is the most dynamic audio game in the world, which means that its whole, rich lore was created only with sound, even though the gameplay dynamic is rather similar to video games. Despite the lack of visuals, your challenges aren’t limited to making storyline decisions, and there’s no narrator to guide you through it. Prepare to be fully immersed in the terrifying interiors of a former monastery steeped in impenetrable darkness, where you will have to learn how to move, navigate, and even fight or dodge your enemies.
Thanks to our original approach to auditive scene design and the binaural technology, you will find yourself in the sound space of the game quite intuitively: you’ll be able to recognize objects and NPCs, how far the enemy is, what ground you walk on and in what room you are. The findings will allow you to save the life worth living.

The game allows either manual control, available for PC, smartphone, consoles, tablets, and VR, or voice control, compatible i. a. with Alexa Amazon.

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History

New York, 2019

Under the facade of a happy woman, there are unexplainable anxieties and longings. There is one remnant of unknown past from before she had been adopted, a totem of identity. Black and white picture of a group of people who seem… fearful? They stand in front of a monumental, red brick building. What are they afraid of? Who are they? And where?

Thomas knows he must aid his beloved in the search for her roots. With the help of his friends from a history forum, he finds a lead! The building is the former Owińska mental hospital in Poland, from just before WW II began. And one of the ladies in the picture is… Her great-grandmother?

Owińska village, 2019

So, Thomas and Mary come to Poland, only to find another photography in an old Cistercian convent library. It’s exactly the same as Mary’s… Or is it? No, hold on, it isn’t. There’s this one little girl next to great-grandma. But before they have time to think, find any meaningful answers, there comes… Oh, we can’t explain this, you have to hear it yourself! Because this is where everything gets complicated.

 

Owińska Mental Hospital, 1939

Thomas has lost the sense of sight and tries to find himself in these new circumstances. He wanders about in a labyrinth of corridors, sometimes thinking he still is in the present, and only hearing strange revenants. Sometimes realizing he’s now in a completely different place and maybe even time. He hears screams in German, gun shots, crying… Now – or once upon a time – he will meet an extremely important little girl. Oh, and also there’s Blinky, a cat that seems simultaneously dead and alive – what a paradox…

The Midworld

Where, when – and also if – is Mary?


Historic background

The historic background of events that take place in the game is Aktion T4 – a program of mass murders of mentally ill and disabled people, carried out by the III Reich under the banner of „Eliminating life unworthy of living”. The grim agenda of racial hygiene and negative eugenics has wiped away hundreds of thousands of people, and among them, a 1000 victims from the former Owińska Mental Hospital, that existed in a 13th century Cistercian nunnery building. The beautiful historic irony is that today this is where a Special Education Centre for Blind Children operates, proving that every life is worth living.

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Characters

Technology & Features

Narration created by 3d audio scene
Powered by dynamic audio codec
Horror game with survival elements
Multiplatforms
Inclusive gameplay
Dice of Fate affecting the game
Deeper immersion with binaural effects

Tutorial

Movement of the character

This movie is a visualisation of Rosemary’s Fate gameplay. 
Its purpose is to help you control the player in an audio game.

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Navigation sounds

When you hear this sound you need to think and act.

Hear the hint

Map

You can find here visualisations of locations. They may be helpful if you’re stuck in a game.

But beware: pictures were not taken from entry points.

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Team behind

It all started with a dream…

As “Game the Same” we’d like to build innovative & thrilling audio games to prove that our findings are not only a mere addition to AV games industry, but it’s an industry on its own – not really explored yet.

Rosemary’s Fate Project Crew

Paweł “Al” Dagiel is the Godfather of Dynamic Audio Games. From the apartment on the highest floor he patiently designs Rosemary’s Fate Project and connects the dots.

Paweł Jankowski: the chaos rider. Rosemary’s Fate Project is like dynamic audio games: dynamic. When the Project is stuck or freezes, the chaos rider is a source of the outbreak.

Dominik Dagiel: the explorer and systems architect. 29th of January 2016 when he ran 60 miles during Orkanen Tor, he had a direct insight into the Midworld. Revealing the truth to humankind became his magnum opus.

Patryk Jatczak cannot sleep because he’s writing a code. The scariest parts of Rosemary’s Fate Audio Game were programmed in the state of insomnia. 

Krzysztof Kus: the silent. Sound effects in Rosemary’s Fate speak on behalf of him. An unconscious part of Krzysiek’s mind is directly connected with the Portal. It allows him to copy sounds of the beasts directly from his head.

Michał Ratkowski was a party guy. The happiest man on a stage, playing piano till the morning. Until he glimpsed the heart of darkness in basements of the abandoned Owińska mental hospital. That experience interfered with his soul and made him compose Lacrimosa.

Jan Wegner was not looking for a job in Rosemary’s Fate Project. The Project found him. He had a dream. Strange mysterious force asked him to create a form of its emanation in our dimension. Jan stared in the eyes of Blinky.

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Paweł Dagiel

Paweł Jankowski

Dominik Dagiel

Jan Wegner

Krzysztof  Kus

Patryk Jatczak

Michał Ratkowski

Michał Brajer

Media

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Contact

Game The Same sp z o.o.

ul. Wrzesińska 11/16, 31-031 Kraków
NIP: 701 09 20 941
office@rosemarysfate.com

Rosemary’s Fate © 2020 Game The Same sp z o.o. All rights reserved.